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Python使用VTK系列之渲染流程分析 (python编程)

admin8个月前 (05-06)数码37

The VTK (Visualization Toolkit) rendering pipeline involves several components and steps. Here is a diagram of a typical VTK code rendering workflow:

When we use VTK to create a visualization program, the rendering pipeline can be simplifiedinto the following steps:
  1. Prepare the scene: Like setting up a stage, we choose an appropriate scene. For example, creating a sphere or other shaped object.
  2. Build the stage: Similar to arranging props and characters on a stage, we convert objects to displayable entities through the graphics pipeline. We set their position, size, and appearance attributes.
  3. Create a camera and lighting: Just like in filmmaking, we set up a virtual camera to define the observer's position and viewpoint. We also addlights to provide illumination.
  4. Create a render window: Like preparing a projection screen, we create a render window to display the final render result. We can set properties like the window size and title.
  5. Render and display: Like playing a movie, we initiate VTK to render the entire scene and display the result in the render window. VTK applies the lighting effects and projects the result based on the camera's position and angle.
  6. Interact: Similar to interacting with a movie, we can control the scene in the render window. For instance, we can rotate, zoom, or pan the view to see different parts of the scene or change the viewing angle.
With that, the rendering workflow of a VTK program is complete. By preparing the scene, building the stage, setting up the camera and lighting, creating a render window, and performing rendering and interaction, we achieve the desired visualization and interact with it.

A Comprehensive Breakdown of the VTK Rendering Pipeline

The VTK rendering pipeline can be further dissected into the following core stages:
  1. Data Preparation: Data is loaded and preprocessed to prepare it for rendering. This includes formats conversion, filtering, and data manipulation.
  2. python编程
  3. Pipeline Configuration: A series of filters and mappers are connected to form a pipeline that transforms the data into a renderable form. This involves setting up attributes, transformations, and data flow.
  4. Scene Construction: Actors are created from the processed data. Actors represent the actual graphical objects that will be displayed in the scene. They hold properties like geometry, texture, and position.
  5. Render Window Configuration: A render window is created to serve as the display surface for the visualization. It defines the size, position, and background color of the rendering area.
  6. Interaction and Rendering: Interactors allow users to interact with the scene. They handle mouse and keyboard events, enabling actions like zoom, rotate, and panning. The render window and interactors are linked to facilitate smooth user interaction.

By going through these stages, VTK completes the process of visualizing data, enabling users to visualize, explore, and interact with their datasets in an informative and engaging manner.

Coding with Python and VTK

Let's take a practical example of rendering with VTK in Python:
import vtk

 Create a data source
sphere_source = vtk.vtkSphereSource()
sphere_source.SetRadius(1.0)

 Create a mapper and connect it to the data source
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputConnection(sphere_source.GetOutputPort())

 Create an actor and connect it to the mapper
actor = vtk.vtkActor()
actor.SetMapper(mapper)

 Create a renderer
renderer = vtk.vtkRenderer()
renderer.AddActor(actor)
renderer.SetBackground(0.1, 0.2, 0.4)   Set background color

 Create a render window and add the renderer
render_window = vtk.vtkRenderWindow()
render_window.AddRenderer(renderer)
render_window.SetSize(800, 600)   Set window size

render_window.Render()   Render the scene

 Create an interactive window
interactor = vtk.vtkRenderWindowInteractor()
interactor.SetRenderWindow(render_window)

 Start the interaction mode
interactor.Start()

This code snippet demonstrates the core rendering workflow in VTK. We create a sphere data source, define a mapper to process the data, attach an actor to represent the object, set up a renderer to display the scene, configure a render window, and finally enable user interaction through the interactor.


vtk在Java2中的使用

VTK(Visualization ToolKit)是一个开放源码 自由获取的软件系统 全世界的数以千计的研究人员和开发人员用它来进行 D计算机图形 图像处理 可视化 VTK包含一个c++类库 众多的翻译接口层 包括Tcl/Tk Java Python Visualization Toolkit 是一个用于可视化应用程序构造与运行的支撑环境 它是在三维函数库OpenGL 的基础上采用面向对象的设计方法发展起来的 它将我们在可视化开发过程中会经常遇到的细节屏蔽起来 并将一些常用的算法封装起来 比如Visualization Toolkit 将我们在表面重建中比较常见的Marching Cubes 算法封装起来 以类的形式给我们以支持 这样我们在对三维规则点阵数据进行表面重建时就不必再重复编写MarchingCubes 算法的代码 而直接使用Visualization Toolkit 中已经提供的vtkMarchingCubes 类Visualization Toolkit 是给从事可视化应用程序开发工作的研究人员提供直接的技术支持的一个强大的可视化开发工具 它以用户使用的方便性和灵活性为主要原则 具有如下的特点) 具有强大的三维图形功能 Visualization Toolkit 既支持基于体素Voxel basedrendering 的体绘制Volume Rendering又保留了传统的面绘制 从而在极大的改善可视化效果的同时又可以充分利用现有的图形库和图形硬件 ) Visualization Toolkit 的体系结构使其具有非常好的流streaming 和高速缓存caching 的能力 在处理大量的数据时不必考虑内存资源的限制 ) Visualization Toolkit 能够更好的支持基于网络的工具比如Java 和VRML 随着Web 和Internet 技术的发展Visualization Toolkit 有着很好的发展前景 ) 能够支持多种着色如OpenGL 等 ) Visualization Toolkit 具有设备无关性使其代码具有良好的可移植性 ) Visualization Toolkit 中定义了许多宏 这些宏极大的简化了编程工作并且加强了一致的对象行为 ) Visualization Toolkit 具有更丰富的数据类型 支持对多种数据类型进行处理 ) 既可以工作于Windows 操作系统又可以工作于Unix 操作系统极大的方便了用户下面介绍一下VTK在JDK _ 下的使用方法) 从vtk的网站()上下载最新的软件包 版本是 然后把它安装到C:\vtk \目录下 ) 从Sun官方下载链接 版本 _ 然后安装到C:\j sdk _ 上 ) 设置环境变量 系统 >高级 >环境变量 >path 设置为C:\j sdk _ \bin;C:\ProgramFiles\Java\j re _ \bin;C:\j sdk _ \jre\bin;C:\vtk \bin ) 拷贝C:\vtk \bin\*java dll到系统目录 ) 编译 运行 为了方便起见 拷贝C:\vtk \Examples\Tutorial\Step \Java目录下的Cone java到d盘 当前目录为d盘D:\>javac classpath c:\vtk \bin\vtk jar Cone javaD:\>java classpath ;c:\vtk \bin\vtk jar Cone源码如下 //// This example creates a polygonal model of a cone and then renders it to// the screen It will rotate the cone degrees and then exit The basic// setup of source > mapper > actor > renderer > renderwindow is // typical of most VTK programs //// We import the vtk wrapped classes first import vtk *;// Then we define our class public class Cone { // In the static contructor we load in the native code// The libraries must be in your path to workstatic { System loadLibrary( vtkCommonJava ); System loadLibrary( vtkFilteringJava ); System loadLibrary( vtkIOJava ); System loadLibrary( vtkImagingJava ); System loadLibrary( vtkGraphicsJava ); System loadLibrary( vtkRenderingJava );} // now the main program public static void main (String []args) {// // Next we create an instance of vtkConeSource and set some of its// properties The instance of vtkConeSource cone is part of a// visualization pipeline (it is a source process object); it produces data// (output type is vtkPolyData) which other filters may process //vtkConeSource cone = new vtkConeSource();cone SetHeight( );cone SetRadius( );cone SetResolution( ); // // In this example we terminate the pipeline with a mapper process object // (Intermediate filters such as vtkShrinkPolyData could be inserted in// beeen the source and the mapper ) We create an instance of// vtkPolyDataMapper to map the polygonal data into graphics primitives We// connect the output of the cone souece to the input of this mapper //vtkPolyDataMapper coneMapper = new vtkPolyDataMapper();coneMapper SetInput( cone GetOutput() );// // Create an actor to represent the cone The actor orchestrates rendering// of the mapper s graphics primitives An actor also refers to properties// via a vtkProperty instance and includes an internal transformation// matrix We set this actor s mapper to be coneMapper which we created// above //vtkActor coneActor = new vtkActor();coneActor SetMapper( coneMapper );//// Create the Renderer and assign actors to it A renderer is like a// viewport It is part or all of a window on the screen and it is// responsible for drawing the actors it hasWe also set the background// color here//vtkRenderer ren = new vtkRenderer();ren AddActor( coneActor );ren SetBackground( );//// Finally we create the render window which will show up on the screen// We put our renderer into the render window using AddRenderer We also// set the size to be pixels by //vtkRenderWindow renWin = new vtkRenderWindow();renWin AddRenderer( ren );renWin SetSize( );//// now we loop over degreeees and render the cone each time//int i;for (i = ; i < ; ++i) { // render the image renWin Render(); // rotate the active camera by one degree ren GetActiveCamera() Azimuth( ); }} } lishixinzhi/Article/program/Java/JSP//

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